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Channel: beneto's CGPortoflio Gallery
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2011 - Fieldtrip

This is an illustration painted in Photoshop. 8 hours.

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2010 - Luc

This is a speed painting (~ 2hours) done from a model in Photoshop.

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2010 - Sun Hee

This is a speed painting (~ 2hours) done from a model in Photoshop.

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Redeemer - No color maps

The Redeemer. I always loved this character from the Spawn series. I decided to model it with my personal touch to it. I gave him a more human-like musculature, to make him more massive. I added the...

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Redeemer - turnaround

The Redeemer. I always loved this character from the Spawn series. I decided to model it with my personnal touch to it. I gave him a more human-like musculature, to make him more massive. I added the...

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Redeemer

I always had a fascination for this character, from McFarlane's Spawn series. I decided to model him and make an illustration with it. I made a few changes to the original design, some things I...

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Mortal Kombat vs DC Universe - Raiden vs Baraka

2008 - While part of the Central Character Team at Midway Chicago, I had the opportunity to work on both Raiden and Baraka for the Mortal Kombat vs DC Universe game. I was responsible of sculpting the...

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Mortal Kombat vs DC Universe - Raiden

2008 - This is a shot of the ZTool I created for Raiden. (Mortal Kombat vs DC Universe). Since the creation time for the entire character was pretty short (7 days), I did some extra work on the ZTool...

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The Chancellor v.2

2008 - A re-work of an old sculpt of mine: Chancellor Palpatine, from the Star Wars movies. My primary goal was to capture the strenght in his look, during a scene in Episode 3. Everything, including...

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The Chancellor v.2

2008 - A re-work of an old sculpt of mine: Chancellor Palpatine, from the Star Wars movies. My primary goal was to capture the strenght in his look, during a scene in Episode 3. Everything, including...

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2011 - Retribution: closeup shots.

Those are closeup shots of my 3D illustration titled "Retribution". The full illustration is also displayed in my gallery.

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Retribution

This is a 3D illustration I created to symbolize the thoughts of retribution from the mind of an abuse victim. I tried to use symbolic elements in a not-too-literal way. Example: the circular piece...

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DominanceWar5 - God of Torment

Concept I did for the Dominance War 5 contest. This is for the 3D category, game model is currently being created.

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God of Torment - Construction shot

I made this image for the Dominance War 5 challenge. It shows shots of my ZBrush sculpt, game mesh shots, ect... I used ZBrush in this project even more than I am used to, since I also did a lot of 3D...

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Interplanetary Drifter

I gave this guy plenty of gadgetry and accessories so that he can adapt to the planet he is going to next. There is a "spider legs" mechanism on the backpack that allows it to walk on...

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God of Torment - Dominance War 5

This is the presentation image created for the Dominance War 5 challenge. It is rendered in Marmoset with no post effects. triangle count is 12494 and it uses a set of 2K textures. ZBrush, Maya,...

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Dichotomy

Graphite and white chalk on midtone paper. 24" x 30".

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Torment - Childbirth

2D illustration painted in Photoshop.

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Laura

Life drawing at the Vitruvian Fine Art Studio. Graphite on white paper, 24"x30"

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Torment - Matriarch

2D concept painted in Photoshop.

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